Source file : gl-extended.ads
-- This package contains extensions to GL as well as items
-- that are in the GL standard but are not (yet) in the GL libraries
-- on all platforms. For instance, standard Opengl32.dll on Windows up
-- to XP support up to GL 1.1; Vista, up to GL 1.4; and even versions
-- provided by graphics card makers lack 1.5 support (as in 2007).
-- *** Windows version -> uses GLEE (just link with glee.o) ***
with GL;
package GL.Extended is
procedure GenBuffers (n : in GL.SizeI;
buffers : in GL.uintPtr);
procedure DeleteBuffers (n : in GL.SizeI;
buffers : in GL.uintPtr);
procedure BindBuffer (target : in GL.VBO_Target;
buffer : in gl.uInt);
procedure BufferData (target : in GL.vbo_Target;
size : in GL.SizeIPtr;
data : in GL.Pointer;
usage : in GL.VBO_Usage);
procedure BufferSubData (target : in GL.vbo_Target;
offset : in GL.intPtr;
size : in GL.SizeIPtr;
data : in GL.Pointer);
function MapBuffer (target : in GL.vbo_Target;
Policy : in GL.Access_Policy) return gl.Pointer;
function UnmapBuffer (target : in GL.vbo_Target) return GL.GL_Boolean;
procedure GetBufferParameter (target : in GL.vbo_Target;
value : in GL.Buffer_Parameter;
data : in GL.intPointer);
-- vertex buffer object imports (GL 1.5)
--
pragma Import (Stdcall, GenBuffers, "_Lazy_glGenBuffers");
pragma Import (Stdcall, DeleteBuffers, "_Lazy_glDeleteBuffers");
pragma Import (Stdcall, BindBuffer, "_Lazy_glBindBuffer");
pragma Import (Stdcall, BufferData, "_Lazy_glBufferData");
pragma Import (Stdcall, BufferSubData, "_Lazy_glBufferSubData");
pragma Import (Stdcall, MapBuffer, "_Lazy_glMapBuffer");
pragma Import (Stdcall, UnmapBuffer, "_Lazy_glUnmapBuffer");
pragma Import (Stdcall, GetBufferParameter, "_Lazy_glGetBufferParameteriv");
end GL.Extended;
GLOBE_3D: Ada library for real-time 3D rendering.
Ada programming.